I'm a senior character artist, with a 9 years experience, including team leading and management, very passionate about my job. I pay great attention to details, forms and proportions, and my goal is to push the visual quality of my characters, using old school tricks as well as new technologies, to get rid of the technical limitations due to the media. I'm also a fast worker, I always deliver on schedule. At this time, I'm working for Ubisoft Montreal.
—Samuel Beckett
Some of the characters I made for Assassin’s Creed Brotherhood
For the crowd heads, each one was made in one day of work.
Some of the characters I made for Assassin’s Creed 2
For the crowd heads, each one was made in one day of work.
Some stuff I did during my year at A2M, including two sculpts I’ve made for unreleased PS3 projects, cute little characters I made for an unreleased Wii project, and a cool old-school hand painted IronMan Stealth I’ve created during my work on Ironman Wii - it was used as a bonus character…
My old demo reel from 2006
Alone in the Dark Wii. Hydravision (2006 -2007)
Fun facts, no Zbrush was used at this time, all the displacement mapping was done by hand in photoshop!
Obscure - Obscure 2 The Aftermath. Hydravision (2002 -2006)
My two first videogames!
NIGHTNIGHT by DEDDY