I'm a senior character artist, with a 9 years experience, including team leading and management, very passionate about my job. I pay great attention to details, forms and proportions, and my goal is to push the visual quality of my characters, using old school tricks as well as new technologies, to overcome the technical limitations due to the media. I'm also a fast worker, I always deliver on schedule. At this time, I'm working for Ubisoft Montreal.
Alone in the Dark Wii. Hydravision (2006 -2007)
Fun facts, no Zbrush was used at this time, all the displacement mapping was done by hand in photoshop!
NIGHTNIGHT by DEDDY