I'm a senior character artist, with a 9 years experience, including team leading and management, very passionate about my job. I pay great attention to details, forms and proportions, and my goal is to push the visual quality of my characters, using old school tricks as well as new technologies, to overcome the technical limitations due to the media. I'm also a fast worker, I always deliver on schedule. At this time, I'm working for Ubisoft Montreal.
Some of the characters I made for Assassin’s Creed Brotherhood
For the crowd heads, each one was made in one day of work.
NIGHTNIGHT by DEDDY